All presenters will be online via Zoom.
STANDARD SESSION (45 minutes)
Presenter: Emmanuel Masavo Djegou - Missouri S&T
Audience: Higher Education; K-12 Education
Time and Location: 12:15 - 1:00 p.m.; Room 316
MODE: Blended (Face-to-Face Presenter + Online/Face-to-Face Attendees)
This topic specifically highlights the strategies and techniques essential for crafting interactive and engaging learning experiences that not only capture students' attention but also ignite a personal interest in the course material. It emphasizes the significance of these approaches within the context of today's attention-driven economy, where captivating and maintaining focus is a valuable asset.
VIRTUAL STANDARD SESSION (45 minutes)
Presenter: Rob Gibson - Dean of Instructional Technology; Director of Instructional Design; Wichita State University
Audience: Higher Education; K-12 Education
Time and Location: 1:15 - 2:00 p.m.; Room 216 (and online via Zoom)
MODE: Blended (Online Presenter + Online/Face-to-Face Attendees)
This presentation explores the evolving landscape of artificial intelligence (AI) in the context of educational accessibility and equity. It delves into the latest advancements in AI that aim to level the playing field for students of all backgrounds and abilities, while also discussing the ethical considerations and challenges that arise. The presentation aims to offer a balanced view on how AI can be harnessed for greater inclusivity in education, while also scrutinizing its limitations and potential for exacerbating inequalities.
VIRTUAL STANDARD SESSION (45 minutes)
Presenter: Jessica Bridges - Instructional Designer; Limestone University
Audience: Higher Education
Time and Location: 2:15 - 3:00 p.m.; Room 316 (and online via Zoom)
MODE: Blended (Online Presenter + Online/Face-to-Face Attendees)
Imagine not being able to navigate the world. We live in an ever-changing digital world, but what if the digital content was inaccessible? This session aims to provide foundational instruction on digital accessibility, to identify common accessibility issues, and to equip the attendees to improve the accessibility of digital content.
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