The CAFE menu breaks active learning activities down into possible times they can be affectively used during class.
APPETIZERS - Quick Lecture Breaks (2–5 minutes)
Quickly checks understanding or to regain attention.
• Crowd Crumple ![]()
• Focused Listing
• Minute Paper
• Muddiest Point
• One-Sentence Summary
• Post-It Parade ![]()
• Ques-cussion ![]()
• Whip Around ![]()
Tip: Insert every 10–15 minutes during lecture.
SIDE DISHES - Partner Activities (5–10 minutes)
Students clarify ideas through peer discussion.
• Direct Paraphrasing ![]()
• Jumbled Sequence ![]()
• Note Exchange
• Think–Pair–Share ![]()
Tip: Great for helping quieter students participate.
DESSERTS - End-of-Class Reflection
• Exit Ticket
• Muddiest Point
• One-Sentence Summary
Tip: Helps instructors see what students learned.
MAIN COURSES - Small Group (10–20 minutes)
Promotes collaboration and deeper thinking.
• Application Cards ![]()
• Case Studies ![]()
• Categorizing Grids
• Concept Map ![]()
• Content, Form & Function Matrix
• Documented Problem Solution
• Escape Room ![]()
• Jigsaw Discussion ![]()
• Predict-Observe-Explain
• Pro-Con Grids ![]()
• What is the Principle?
Tip: Have students apply course concepts.
SPECIALS - Whole-Class Engagement (10–25 minutes)
High-energy activities.
• Dot-ocracy
• Fishbowl ![]()
• Four Corners ![]()
• Gallery Walk ![]()
• Human Histogram ![]()
• Send-A-Problem
Tip: Great to motivate debates and idea prioritization.
The computer icon indicates an activity that is online or hybrid-friendly - see individual pages for more details.
The Active Learning Flip Cards, developed by the University of Georgia Center for Teaching and Learning and Media Cooperative ©2019, are licensed under a Creative Commons Attribution - NonCommercial - SafeAlike International License.
Images have been altered for the Missouri S&T card set.
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